# goldentesting: an alternative to unittesting.

ugh, i really hate unittests. they might look nice for some trivial cases but for modules requiring more complicated setups and dependencies they just feel like boring busywork. and every time i want to make a change, i'm now required to maintain the unittests too. sure, they catch an error sometimes, but more often i'm making an intentional change, and now i have to implement that change at multiple places. i often dread making changes because i don't want to deal with the weird unittests some projects have.

but here's the good news: i firmly believe all this unittesting madness will go away when people learn that there is a much better alternative: goldentesting. i think that's the most common term for this. but i heard the terms of output testing or gold master testing too. the primary reason it's not super common yet is that there's no good generic tooling for it. but i'm pretty sure tools will slowly get there. though it's used in some niche areas for a very long time already.

the unittest idea is this: you write code and litter it with assertions. the goldentest idea is this: you write code and emit text to stdout. during code review you just need to review the diffs, you don't need to maintain the assertions manually.

suppose you write some c++ class like this:

  class mystring { ... };

unittests could look like this (oversimplified):

  int main() {
    mystring s("helló");
    assert(s.length() == 6);
    assert(s.size() == 6);
    return 0;
  }

goldentests would look like this (oversimplified):

  int main() {
    mystring s("helló");
    printf("%s length %d\n", s.c_str(), (int)s.length());
    printf("%s size %d\n", s.c_str(), (int)s.size());
    return 0;
  }

running this code would then output this:

  helló length 6
  helló size 6

you might be inclined to commit this output next to the code, but that's a bit spammy. however this is where better tooling could come handy: that tool could run the test binary at both old and new versions, and then just present you the diff that you and the reviewer must explicitly acknowledge before merging.

for example let's assume that some user comes along and wants that the length() function should be unicode aware. if you simply make the change in your code then both unit and goldentests will fail. the unittest will fail with an assertion that you then have to manually fix. the goldentest will present you this diff:

  -helló length 6
  +helló length 5
   helló size 6

all you and the reviewer needs to do here is to acknowledge the diff. the commit itself doesn't need to be littered with the test changes. after the merge, you don't need to worry about this diff anymore.

you don't even need to hardcode that "helló" string. it can come from from the stdin. then you can easily create multiple testcases simply by running this test binary on multiple inputs.

what is the function of the tests even? i believe there are two main functions: increase our confidence that the code is correct, and to catch inadvertent regressions. i claim that goldentests can do both with greater ease.

how do you get confident that your code is correct in general? you usually write some code and then check that it is doing the expected things. with goldentests you pretty much stop here and commit. with unittests you go one step further: you add assertions for those expectations. basically you are setting up a trap for future maintainers to painstakingly maintain your assertions. in the goldentests those assertions are still there but rather in an implicit manner so it still achieves the same goals.

and they are just as effective catching regressions as the unittests. you just need the right tooling to enforce the same standards for goldentests as for the unittests.

goldentests scale much better for larger codebases. suppose you are maintaining some logging library. and now you suddenly want to change its output format. more likely than not, in the unittest world there are assertions that are asserting your very specific line format for some reason. if you want to change the format, then you have to create a massive change that changes all such tests too. with goldentests this will just create a massive diff. however chances are that the diff will be very redundant and with some additional tooling (again, more tooling) you would be able to canonicalize all the diffs and you would end up with a small diff that you can easily inspect and determine that your change doesn't change the logic, just the output format.

goldentests are more generic too. for instance you could use it for compiler or linter warnings. one of the generated output files could be warnings. the diff tool for this would be smart enough to remove preexisting ones. so whenever you are working on some code, you would only see the new warnings that you introduce. sure, sometimes a warning is wrong (otherwise it would be an error), this method lets you acknowledge the warning and still commit, without adding silly "nolint" comments to silence the warning forever. the warning will be silenced automatically from the point of the commit. if the reviewer thinks this is undesired, they can ask the change's author to add a todo to address the warning in the future. this shines the best when you want to enable a new warning for your codebase. you can simply enable the warning and ignore the resulting diff. nobody will see that new warning for existing code, so you are not adding a large burden on others suddenly. the warning will only appear for new code which people will then address. and the warning is still in the full generated file, so if you want to clean up the whole codebase yourself, you can just simply fix the existing instances one by one and see that the number of warnings go down over time.

there's a practice of writing tests first, code later. goldentests work for this too! you can simply write down the expected output of your test app, and then keep hacking at your library and test app code until you get diff neutral. you can write down the expected output without code or compiler. maybe your teammate can just write down sample inputs and sample outputs, and you can readily use that, no need to put it into assertions.

if you ever done coding competitions (acm icpc, topcoder, hackerrank) then that environment is totally like this and it's quite a satisfying environment, especially when you see that your code passes all the tests. when you solve a problem there, you are usually pretty confident about your code. and all they needed is some sample input and output text files. furthermore all such testing is independent of the programming language. with diff testing you can decide that you'll rewrite your slow python script into some fast c++ code. with unittesting it can be quite hard to see that your rewrite had no effect on the logic. with goldentesting all you need to verify is that the diffs are neutral and then you'll be pretty much confident about your change.

at work i decided to write a little script that parses a schedule file and outputs a nice text calendar to visualise who is on duty and when. actually, such calendar visualizations already existed, what i really wanted is to visualize the diffs in a calendar whenever someone is making a change to the schedule. such a tool didn't exist before for these schedule files. so i wrote a tool that parses and compares the old and new schedule files, and then displays a calendar that has the differing days highlighted. this is an example of one writing a special diffing tool: most of the time the total state doesn't really matter, all we care about is the diff. but that's not even the point: my point is that i didn't write any ordinary unittests for this tool. all i did is that i hand written some sample inputs (old+new file pairs), and just committed the generated output from them since there's no good standard tooling for tracking golden diffs so far. i kept adding inputs until i reached very high code coverage as reported by the coverage tools. when i reached that, i was confident that i handled most edge cases. and obviously i carefully verified that the output is what it should be for all the sample inputs.

it worked out great. the most utility came after i released the tool and people pointed out that i made a few wrong assumptions about the schedules. so whenever i fixed a bug, all i needed to do is to add a new sample input to cover that case. or if it altered the output of an existing case, it was very easy and obvious to see what was the effect of my change. i usually don't get such a visceral feedback from unittests. or sometimes people wanted me to alter the output a bit. that was easy to do: i made formatting change and in the diffs it was easy to see how the new format looked like. i still love maintaining this piece of code because it's super easy to make changes in it while maintaining a high confidence in its correctness.

another example of such an environment would be the deployment configs of the service of the team i worked at once. this was a huge service consisting of many binaries running in many locations. the system that runs these binaries needs the configuration in a very denormalized manner. so in the end we need to have (binaries * locations) number of configs. to generate those configs we obviously use lot of templating. there is a shared template but then each binary must customize that (e.g. different cmdline arguments) and then each location can have further customizations (e.g. to test something in a single location only). how would you test something like that? you can't really. e.g. you set a new cmdline flag for a binary to launch your new feature. do you add a test into the configs that a flag is set? that would be pretty dumb busywork. what we had instead is that for each change we just generated all the old+new denormalized configs and then you inspected the diffs and verified that your change does what you expected. however on its own there would be massive diffs just because of the sheer amount of binaries and locations we had. e.g. you make a cmdline flag change in a binary's config and now you have 30 files with a diff because we have 30 locations. so we had a tool that canonicalized the diffs (replaced references to location names with a placeholder string), then it hashed the diffs (just the lines with a diff, unchanged lines didn't matter), and grouped the files into buckets based on their diff hash. this worked out pretty nice since each cmdline flag was on their own line. so what you actually need to do is to review a single diff because then you can be sure that the rest of the diffs are the same. if a single location has some special logic on the flag you are changing and the diff looks different then that diff will go into a different bucket, so you'll notice that too. (sidenote: it's true that in this system weird overrides can silence some diffs, but this could be combated with good discipline called "weird needs to expire". so all such weird overrides must have a clear deadline associated with them at which point somebody will follow up and hopefully remove it.)

anyways, the point here is that i quite liked working in this system simply because my confidence was very high in it. the configuration pipeline was quite a mess and sometimes very hard to understand, but at least silly unittests weren't getting into my way whenever i wanted to make a change. i just made a change, looked at the diff, and if it looked right, i knew it was fine. this also made the review much much easier. sometimes people implement quite complicated logic to achieve a thing. but i don't really need to obsess too much about the logic itself. all i need to look at the result and if it looks right, i'm not anxious about approving something that might be wrong. even if it's wrong, i can see that it works for the cases we care about, so it doesn't need to keep me up at night.

there's one caveat to this. if you generate such a golden output, make sure the output is deterministic and easy to diff. if you want to output a list then sort it and output the entries line by line. randomly ordered output would give you lots of spurious diffs that no human can easily understand. with too much info on a single line it's hard to see where the diff begins and where it ends. often you want to make a change but then see that the diff is hard to review. to alleviate this issue, if it appears, you can just prepare another change that changes the output such that it will make your subsequent change easy to review. e.g. you make change that sorts a previously unsorted list. two small focused diffs are often much easier to review than one larger one that does too many things at once.

however there is one significant area where golden diffs are really lacking in tooling: interaction tests. maybe you have some client server architecture and you want to verify that the interactions between them look good. here's how i imagine testing such a thing. let's assume we want to test a client's interaction with a server. ideally there would be a tool that can record the request/reply interations. so first i'd run my client against the real server and i'd record the interactions. then there would be a tool that could act as a fake server with some preconfigured request/reply behavior. then during the test i'd just assert that the interactions against the fake server are exactly the same as in the golden recorded interactions. these interactions would be committed along the code, since during the test it would infeasible to bring up that server. if the test interactions don't match, i'd rerun the recording tool to rerecord the interactions against the real server and commit that. so in the review one could see how the interactions changed too. this is quite similar to what happens in interaction unittests already but there people manually copy paste the interactions into assertions. in this solution that would be replaced by running a single tool.

now as with all things in life the question between explicit asserts and implicit diffs as tests is a question of tradeoffs. assertions have their place too in some cases. e.g. when you know there is no point in continuing some logic then sure, assert it away. and then maybe you can enforce that all tests must run successfully to end. so basically you have a bit of both. but i really hope that over time the tooling will improve just enough that this idea will catch on and then hopefully life will be much easier for code maintainers in general.

now it's true that acknowledging a diff is much easier than painstakingly update an assertion or expectation. so chances are that this might lead to more mistakes. however i'm not convinced that we should avoid mistakes at all costs. rather, we should strive for an environment where mistakes are cheap. changes should be rolled out progressively, changes should be able to easily rolled back, and so on. then we can focus more on the useful, new developments, rather than doing busywork with maintaining silly assertions.

i've tried talking with a few folks about this. so far i managed to convince nobody about this idea. fortunately this theory of mine would be quite easy to "test". i mean a sociological experiment on developers. you devise a project that a person has to finish. you make a version with goldentests and a version with unittests. then you divide people into two groups: one gets the goldentest one and is instructed to continue with that, the other one gets the unittest one and is instructed to continue with that. after the experiment you run a survey on how easy it was to work with the project and how confident are their about their code's correctness. you also review the time it took to finish the project, and also review their code to see how many mistakes they missed. i predict that the goldentest group will take less time, will be more confident about their code, and the correctness rate will be just about equal. the only problem is i'm too lazy and inexperienced to run such an experiment. i hope one day someone runs it and then we'll see if i was right or not.

published on 2020-12-06


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